Wellness in Sport Award
• Entrants could include, but are not limited to, organisations who operate within or in collaboration with the sport industry, such as agencies, brands and rightsholders, or individuals, such as current or former athletes
• Entrants could also sit outside the sport industry, but use sport as a vehicle for their wellness programmes
• The work could be designed to improve the wellness of various groups, including, but not limited to, employees, athletes, supporters, customers or local communities
• In the context of this award, wellness is a holistic concept that encompasses all aspects of physical, mental, and social well-being
• Entry organisation/individual must be either based in or significantly active within the UK
• Entrants should demonstrate an impact on the UK audience – where global results are included, UK results must be specified
• Where technology sits as a central part of the programme, entrants should also consider entering the Health and Performance Tech Award and the Tech in Sport Award
• Where the wellness programme is designed for a specific fanbase, entrants should also consider entering the Fan Engagement Award